Skin Deformation Methods for Interactive Character Animation
Book chapter, 2017
Skinning
Physics-based animation
Character animation
Skeleton-based animation
Deformation
Volume-preserving
Author
Nadine Abu Rumman
Marco Fratarcangeli
Chalmers, Computer Science and Engineering (Chalmers)
Published in
Computer Vision, Imaging and Computer Graphics Theory and Applications
p. 153-174
978-3-319-64870-5 (ISBN)
Categorizing
Areas of Advance
Information and Communication Technology
Subject Categories (SSIF 2011)
Computer Science
Computer Vision and Robotics (Autonomous Systems)
Identifiers
ISBN
978-3-319-64870-5