A GPU-based Implementation of Position Based Dynamics for Interactive Deformable Bodies
Journal article, 2015
computer animation
interactive deformable bodies. 3d computer graphics
Author
Marco Fratarcangeli
Chalmers, Applied Information Technology (Chalmers), Interaction design
Fabio Pellacini
Journal of Graphics Tools
1086-7651 (ISSN)
Vol. 17 3 59-66Areas of Advance
Information and Communication Technology
Subject Categories
Computer and Information Science
Computer Science
Computer Vision and Robotics (Autonomous Systems)
DOI
10.1080/2165347X.2015.1030525