Efficient Stereoscopic Rendering of Building Information Models (BIM)
Journal article, 2016

This paper describes and investigates stereo instancing — a single-pass stereo rendering technique based on hardware-accelerated geometry instancing — for the purpose of rendering building information models (BIM) on modern head-mounted displays (HMD), such as the Oculus Rift. It is shown that the stereo instancing technique is very well suited for integration with query-based occlusion culling as well as conventional geometry instancing, and it outperforms the traditional two-pass stereo rendering approach, geometry shader-based stereo duplication, as well as brute-force stereo rendering of typical BIMs on recent graphics hardware.



Real-time rendering



Mikael Johansson

Chalmers, Civil and Environmental Engineering, Construction Management

Journal of Computer Graphics Techniques (JCGT)

2331-7418 (ISSN)

Vol. 5 3 1-17

Areas of Advance

Information and Communication Technology

Building Futures (2010-2018)

Subject Categories

Information Science

Other Civil Engineering

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