Efficient Stereoscopic Rendering of Building Information Models (BIM)
Artikel i vetenskaplig tidskrift, 2016

This paper describes and investigates stereo instancing — a single-pass stereo rendering technique based on hardware-accelerated geometry instancing — for the purpose of rendering building information models (BIM) on modern head-mounted displays (HMD), such as the Oculus Rift. It is shown that the stereo instancing technique is very well suited for integration with query-based occlusion culling as well as conventional geometry instancing, and it outperforms the traditional two-pass stereo rendering approach, geometry shader-based stereo duplication, as well as brute-force stereo rendering of typical BIMs on recent graphics hardware.

BIM

HMD

Real-time rendering

GPU

Författare

Mikael Johansson

Chalmers, Bygg- och miljöteknik, Construction Management

Journal of Computer Graphics Techniques (JCGT)

2331-7418 (ISSN)

Vol. 5 3 1-17

Styrkeområden

Informations- och kommunikationsteknik

Building Futures

Ämneskategorier

Systemvetenskap

Annan samhällsbyggnadsteknik

Mer information

Skapat

2017-10-08