StringForce: A Forced Collaborative Interaction Game for Special Education
Paper in proceeding, 2017

In this paper, we present the forced collaborative interaction game StringForce. StringForce is developed for a special education context to support training of collaboration skills, using readily available technologies and avoiding the creation of a "mobile bubble". In order to play StringForce two or four physically collocated tablets are required. These tablets are connected to form one large shared game area. The game can only be played by collaborating. StringForce extends previous work, both technologically and regarding social-emotional training. We believe StringForce to be an interesting demo for the IDC community, as it intertwines several relevant research fields, such as mobile interaction and collaborative gaming in the special education context.

Author

Wolmet Barendregt

University of Gothenburg

Peter Börjesson

University of Gothenburg

Eva Eriksson

Chalmers, Applied Information Technology (Chalmers), Interaction design

Olof Torgersson

University of Gothenburg

Proceedings of the 2017 Conference on Interaction Design and Children (IDC '17)

713-716

Areas of Advance

Information and Communication Technology

Subject Categories

Computer and Information Science

Human Computer Interaction

DOI

10.1145/3078072.3091987

More information

Latest update

9/9/2019 1