Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game
Paper in proceeding, 2019

In this paper, we discuss the applicability of using design patterns to enhance the participation of children in the design process. This is illustrated by a study in which gameplay design patterns have been used to evaluate and re-design a collaborative co-located game focused on training collaboration skills in a special education context. The results show that patterns helped as a way of focusing the analysis of observations, as tools for noting suggestions for change, supported the children's involvement in co-design activities, worked as an extendable collection of intermediate-level knowledge elements, and that patterns functioned as a way to introduce a common vocabulary. The contribution of this paper is a number of opportunities and challenges for working with gameplay design patterns with children.

interaction design process and methods

human-centered computing

user centered design

interaction design

Author

Eva Eriksson

Chalmers, Computer Science and Engineering (Chalmers), Interaction design

Gökçe Elif Baykal

Aarhus University

Olof Torgersson

University of Gothenburg

Staffan Björk

University of Gothenburg

Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019

Vol. 18 15-25
978-1-4503-6690-8 (ISBN)

Proceedings of the 18th ACM International Conference on Interaction Design and Children
Boise, Idaho, USA,

Areas of Advance

Information and Communication Technology

Driving Forces

Sustainable development

Subject Categories

Interaction Technologies

Human Computer Interaction

Learning and teaching

Pedagogical work

DOI

10.1145/3311927.3323155

More information

Latest update

3/21/2023