EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation
Paper in proceeding, 2022

Racket sports offer an enjoyable form of physical activity and are fertile ground for interactive technologies supporting new players. Yet, current research has neglected its potential to support not only active players but also coaches in their training methods. To investigate how interactive technologies can support skill acquisition in training, we designed an Electrical Muscle Stimulation (EMS) system that helps maintain the ready position in crossminton. We compared the system with a vibrotactile solution in a user study, interviewing novice players and experienced coaches about their perception of the system. The system allowed coaches to effectively and immediately guide players to the ready position. An EMS-based feedback system for coaches can potentially reduce delay (physical and cognitive) for trainees, as stated by coaches. Our work contributes insights into designing systems that facilitate learning sports techniques using interactive feedback.

electrical muscle stimulation

sport

feedback

vibrotactile

Author

Sarah Faltaous

University of Duisburg-Essen

Anna Hubert

Ludwig Maximilian University of Munich (LMU)

Jakob Karolus

Ludwig Maximilian University of Munich (LMU)

Steeven Villa

Ludwig Maximilian University of Munich (LMU)

Thomas Kosch

Technische Universität Darmstadt

Pawel W. Wozniak

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

ACM International Conference Proceeding Series

3505578
9781450391474 (ISBN)

16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022
Virtual, Online, South Korea,

Subject Categories

Media and Communication Technology

Interaction Technologies

Human Computer Interaction

DOI

10.1145/3490149.3505578

More information

Latest update

3/1/2022 1