EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation
Paper i proceeding, 2022

Racket sports offer an enjoyable form of physical activity and are fertile ground for interactive technologies supporting new players. Yet, current research has neglected its potential to support not only active players but also coaches in their training methods. To investigate how interactive technologies can support skill acquisition in training, we designed an Electrical Muscle Stimulation (EMS) system that helps maintain the ready position in crossminton. We compared the system with a vibrotactile solution in a user study, interviewing novice players and experienced coaches about their perception of the system. The system allowed coaches to effectively and immediately guide players to the ready position. An EMS-based feedback system for coaches can potentially reduce delay (physical and cognitive) for trainees, as stated by coaches. Our work contributes insights into designing systems that facilitate learning sports techniques using interactive feedback.

electrical muscle stimulation

sport

feedback

vibrotactile

Författare

Sarah Faltaous

Universität Duisburg-Essen

Anna Hubert

Ludwig-Maximilians-Universität München (LMU)

Jakob Karolus

Ludwig-Maximilians-Universität München (LMU)

Steeven Villa

Ludwig-Maximilians-Universität München (LMU)

Thomas Kosch

Technische Universität Darmstadt

Pawel W. Wozniak

Chalmers, Data- och informationsteknik, Interaktionsdesign och Software Engineering

ACM International Conference Proceeding Series

3505578
9781450391474 (ISBN)

16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022
Virtual, Online, South Korea,

Ämneskategorier

Medieteknik

Interaktionsteknik

Människa-datorinteraktion (interaktionsdesign)

DOI

10.1145/3490149.3505578

Mer information

Senast uppdaterat

2022-03-01