Preface to the Proceedings of the Workshop “New Trends in HCI and Sports” held at MobileHCI ‘22
Paper in proceeding, 2022

The contemporary digitalization of the sports experience brought new challenges for the HCI community. HCI researchers started exploring how mobile and wearable devices could support the physical, social, and environmental aspects of sports, while technological transformations like the metaverse, inbodied technologies, and AI have recently paved the way for augmented humans, esports, new forms of sociality, and new ways to engage the sports audience. In this preface, we present the papers accepted to the workshop Net Trends in HCI and Sports, held in conjunction with MobileHCI ‘22, which precisely attempted to deal with the recent advancements in technology used in the sports domain.

Sports

Exergames

Superhuman sports

E-sports

Author

Eleonora Mencarini

Fondazione Bruno Kessler (FBK)

Amon Rapp

University of Turin

Ashley Colley

University of Lapland

Florian Daiber

Deutsches Forschungszentrum fur Kunstliche Intelligenz

Michael D. Jones

Brigham Young University

Felix Kosmalla

Deutsches Forschungszentrum fur Kunstliche Intelligenz

Stephan Lukosch

University of Canterbury

Jasmin Niess

University of St Gallen

Evangelos Niforatos

Delft University of Technology

Paweł W. Woźniak

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

Massimo Zancanaro

University of Trento

CEUR Workshop Proceedings

16130073 (ISSN)

Vol. 3267

2022 New Trends in HCI and Sports Workshop, NTSPORT 2022
Vancouver, Canada,

Subject Categories

Media and Communication Technology

Interaction Technologies

Human Computer Interaction

More information

Latest update

12/8/2022