Preface to the Proceedings of the Workshop “New Trends in HCI and Sports” held at MobileHCI ‘22
Paper i proceeding, 2022

The contemporary digitalization of the sports experience brought new challenges for the HCI community. HCI researchers started exploring how mobile and wearable devices could support the physical, social, and environmental aspects of sports, while technological transformations like the metaverse, inbodied technologies, and AI have recently paved the way for augmented humans, esports, new forms of sociality, and new ways to engage the sports audience. In this preface, we present the papers accepted to the workshop Net Trends in HCI and Sports, held in conjunction with MobileHCI ‘22, which precisely attempted to deal with the recent advancements in technology used in the sports domain.

Sports

Exergames

Superhuman sports

E-sports

Författare

Eleonora Mencarini

Fondazione Bruno Kessler (FBK)

Amon Rapp

Universita degli Studi di Torino

Ashley Colley

Lapin Yliopisto

Florian Daiber

Deutsches Forschungszentrum fur Kunstliche Intelligenz

Michael D. Jones

Brigham Young University

Felix Kosmalla

Deutsches Forschungszentrum fur Kunstliche Intelligenz

Stephan Lukosch

University of Canterbury

Jasmin Niess

Universität St. Gallen

Evangelos Niforatos

TU Delft

Paweł W. Woźniak

Chalmers, Data- och informationsteknik, Interaktionsdesign och Software Engineering

Massimo Zancanaro

Universita degli Studi di Trento

CEUR Workshop Proceedings

16130073 (ISSN)

Vol. 3267

2022 New Trends in HCI and Sports Workshop, NTSPORT 2022
Vancouver, Canada,

Ämneskategorier

Medieteknik

Interaktionsteknik

Människa-datorinteraktion (interaktionsdesign)

Mer information

Senast uppdaterat

2022-12-08