Conversations with Myself: Sketching Workshop Experiences in Design Epistemology
Paper in proceeding, 2022

I was not born a designer – sometime this identity shift must have happened. I was unaware of it, and if asked, I would still not know how to define a “designer”. Drawing and sketching are activities intrinsic to the design discipline, and are widely understood as tools for communication, documentation, or artefact-driven reasoning. But are they also essential to the understanding of design knowledge? Or a symptom of a designer's identity rather than a tool for “designerly ways of knowing”? During a week-long design workshop I dealt with difficulties making sense of a panoply of embodied design methods in the absence of a sketchbook. In this pictorial I describe my self-diagnosis as a sketch-bound designer, unable to digest abstract knowledge without holding a pen. I advocate for sketching as focusing, and a primary activity in design epistemology that needs no other than a first-person reason to be performed.

Author

Mafalda Samuelsson-Gamboa

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

ACM International Conference Proceeding Series

71-82

C&C '22: Creativity and Cognition
Venice, Italy,

The Rise of Social Drones: A Constructive Research Agenda

Marianne och Marcus Wallenberg Foundation (M&MWallenbergsStiftelse), 2020-01-01 -- 2023-12-31.

Areas of Advance

Information and Communication Technology

Subject Categories

Design

Interaction Technologies

Human Computer Interaction

DOI

10.1145/3527927.3531450

More information

Latest update

10/25/2023