Hands-On Workshop on Tabletop Role-Playing for Inclusive Design: Imagining Sustainable Futures for Older Adults'
Paper in proceeding, 2023

Older adults' are often seen as a homogeneous group, disregarding their actual diversity in attitudes, abilities, and needs. This stereotypical view can seep into the research and design of digital technologies when developing for this age group, which can lead to those technologies not matching up with actual needs and abilities and thus not being picked up or engaged with. The goal of this workshop is to explore Tabletop Role-Playing Games (TTRPGs) as a method for HCI/UX to promote reflection on the concept of older adults' and to raise awareness for the heterogeneity of this demographic. The TTRPG adventure will be set in a sustainable future where a socio-ecological transformation has taken place; a transformation that can be significantly aided by digital technologies, which additionally stresses the need for a deeper reflection on the heterogeneity of all demographics involved in such a transformation, including older adults'. This workshop will contribute to an improved understanding of TTRPG as an approach to understanding diversity, paving the way to further research into inclusive design of digital technology for sustainability and beyond.

Climate Change

Sustainability

Older adults

Inclusion

Reflexivity

Diversity

Role-play

Author

Denise Lengyel

Newcastle University

Kirsikka Kaipainen

University of Tampere

Miriam Sturdee

University of St Andrews

Michael Heron

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

Makayla Lewis

Kingston University

Jennifer Liddle

Newcastle University

ACM International Conference Proceeding Series

289-293
9798400708749 (ISBN)

26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023
Tampere, Finland,

Subject Categories

Human Computer Interaction

Computer Science

DOI

10.1145/3616961.3616977

More information

Latest update

1/10/2024