Respire: a Breath Away from the Experience in Virtual Environment
Paper in proceeding, 2018

Respire is a virtual environment presented on a head-mounted display with generative sound built upon our previous work Pulse Breath Water. The system follows the changes in user's breathing patterns upon which it generates changes in the audio and virtual environment. The piece is built upon mindfulness-based design principles with a focus on the breath as a primary object of the user's attention, and employs various approaches to augmenting breathing in the virtual environment.

biosensors

virtual reality

musical agents

embodied interaction

Author

Mirjana Prpa

Northeastern University

Kivanc Tatar

Data Science and AI

Thecla Schiphorst

Simon Fraser University

Philippe Pasquier

Simon Fraser University

Conference on Human Factors in Computing Systems - Proceedings


9781450356213 (ISBN)

Subject Categories

Media and Communication Technology

DOI

10.1145/3170427.3180282

More information

Latest update

3/21/2024