"Why do I continue to use an app daily, if I don’t need it:" Living with A Gamified Self-Care App through Seasonal Depression
Paper in proceeding, 2026
Self-tracking Apps
Self-care Apps
Behavioral-change Technology
Virtual Pets
Gamification
Author
Wendy Zhou
Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering
Jichen Zhu
IT University of Copenhagen
Adjunct Proceedings of the 14th Nordic Conference on Human-Computer Interaction (NordiCHI ’26 Adjunct)
Vaasa, Finland,
Areas of Advance
Information and Communication Technology
Subject Categories (SSIF 2025)
Human Computer Interaction
Information Systems
DOI
10.1145/3821402.3830132