A Practical Quicksort Algorithm for Graphics Processors
Paper in proceeding, 2008

In this paper we present GPU-Quicksort, an efficient Quicksort algorithm suitable for highly parallel multi-core graphics processors. Quicksort has previously been considered as an inefficient sorting solution for graphics processors, but we show that GPU-Quicksort often performs better than the fastest known sorting implementations for graphics processors, such as radix and bitonic sort. Quicksort can thus be seen as a viable alternative for sorting large quantities of data on graphics processors.

Sorting

Graphics Processors

GPU

Parallel Sorting

GPU-Quicksort

Author

Daniel Cederman

Chalmers, Computer Science and Engineering (Chalmers), Networks and Systems (Chalmers)

Philippas Tsigas

Chalmers, Computer Science and Engineering (Chalmers), Networks and Systems (Chalmers)

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

03029743 (ISSN) 16113349 (eISSN)

Vol. 5193 246-258

Subject Categories

Computer Engineering

Software Engineering

Computer Science

DOI

10.1007/978-3-540-87744-8_21

More information

Created

10/7/2017