Designing for participation in public knowledge institutions
Paper in proceeding, 2008

We address the challenges facing designers of interactive technologies for public knowledge institutions such as museums, libraries and science centres. We argue that visitor participation is a key concern for these institutions and present a theoretical framework for understanding participation grounded in pragmatist philosophy. We then present design work carried out in three different settings, namely a museum, a combined aquarium and science centre, and a municipal library. Based on a discussion of these design cases, we offer six design considerations for designing for participation in public knowledge institutions.

knowledge

theory

pragmatism

interaction design

public institutions

museums

design cases

libraries

Author

Peter Dalsgård

Aarhus University

Christian Dindler

Aarhus University

Eva Eriksson

Chalmers, Computer Science and Engineering (Chalmers), Computing Science (Chalmers)

ACM International Conference Proceeding of the 5th Nordic conference on Human-computer interaction: building bridges

Vol. 358 93-102
978-1-59593-704-9 (ISBN)

Subject Categories

Computer and Information Science

DOI

10.1145/1463160.1463171

ISBN

978-1-59593-704-9

More information

Latest update

2/28/2018