The Pelvis as Physical Centre in Virtual Environments
Paper in proceeding, 2000

The increasing uses of virtual environments (VE’s) stress the importance on how the human body relates to the concepts of motion and space. Normally, the visual sense is used as the centre of VE’s, with the eyes as physical control point. However, our study shows that the pelvis should be used as physical center to create the necessary connection between humans and virtual space in order to minimize distress.

virtual reality

stage

embodiment

space

body

Author

Josef Wideström

Interaction design

Pia Muchin

University of Gothenburg

Presence 2000

1054-7460 (ISSN)

Vol. 1 1 1-2

PRESENCE 2000, the 3rd Annual International Workshop on Presence
Delft, Netherlands,

Subject Categories

Computer and Information Science

More information

Latest update

3/21/2022