Josef Wideström

Universitetsadjunkt at Chalmers, Computer Science and Engineering (Chalmers), Interaction Design (Chalmers)

Josef Wideström is working as a full time lecturer at Chalmers University of Technology, teaching in interaction design and visualization. He is also working on a PhD thesis in Digital Representation, focusing on the unification of physical and digital spaces. This work is carried out in collaboration with Gothenburg Museum of Nature History, The Crisis Response Lab at the University of Gothenburg, and other organisations where the relations between physical and digital spaces can be studied from a design perspective.He has been involved in research projects at Chalmers and University of Gothenburg since 1999, contributing with an expertise in visualization and digital representation. He was the manager of Chalmers VR CUBE for five years, beeing involved in more than 20 different research projects.Josef Wideström is an architect by education, with a M.Arch from Chalmers in 1998. He has continued to work with his own architecture practice, using his projects both as empiric material for research as well as examples in teaching.

Source: chalmers.se

Showing 11 publications

2015

The Virtual Culture House – Shaping the Identity of a Public Knowledge Institution

Eva Eriksson, Josef Wideström
http://thevalueofdesignresearch.com/
Paper in proceedings
2014

Staging the Interaction – Explorative Interventions for Engaging Citizens in the Development of Public Knowledge Institutions

Eva Eriksson, Josef Wideström
Proceedings of Design Research Society's Conference 2014
Paper in proceedings
2006

Negotiated and authentic assessment with focus on creative processes – case studies from courses in digital media

Thommy Eriksson, Josef Wideström
Shifting perspectives engineering education
Book chapter
2005

Immersiveness and Symmetry in Copresent Scenarios

Ilona Heldal, Ralph Schroeder, Anthony Steed et al
Proceeding of IEEE VR2005, p. 171-178
Journal article
2001

Collaborating in networked immersive spaces: as good as being there together?

Ralph Schroeder, Anthony Steed, Ann-Sofie Axelsson et al
Computers & Graphics. Vol. 25, p. 781-788
Journal article
2001

Solving a 3D Cube Puzzle in a Collaborative Virtual Environment: As Good as Really Being There Together?

Anthony Steed, Ralph Schroeder, Ann-Sofie Axelsson et al
Siggraph, L.A. USA, August 12-17
Paper in proceedings
2001

Cubes in the Cube: A Comparison of a Puzzle-Soving Task in a Virtual and a Real Environment

Ann-Sofie Axelsson, Åsa Abelin, Ilona Heldal et al
CyberPsychology & Behavior. Vol. 4 (2), p. 279-286
Journal article
2000

The Collaborative Cube Puzzle: A Comparison of Virtual and Real Environments

Josef Wideström, Ann-Sofie Axelsson, Ralph Schroeder et al
The 3rd Collaborative Virtual Environments (CVE), San Francisco, USA, September 10-12
Paper in proceedings
2000

Cubes in the Cube: A Comparison of Virtual and Real Environments

Josef Wideström, Ann-Sofie Axelsson, Ralph Schroeder et al
The 3rd International Workshop on Presence, Delft University of Technology Delft, The Netherlands, 27-28 March
Paper in proceedings
2000

A comparison of Virtual and Real Environments

Ralph Schroeder, Åsa Abelin, Ann-Sofie Axelsson et al
3rd International Workshop on Presence, 27-28 March, Delft University of Technology, The Netherlands
Paper in proceedings
1999

Collaboration and communication in multi-user virtual environments: A comparison of desktop and immersive virtual reality systems for molecular visualization

Ann-Sofie Axelsson, Åsa Abelin, Ilona Heldal et al
Proceedings of The Sixth UKVRSIG Conference, Salford University, Salford UK, p. 107-117
Paper in proceedings

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