Quest-driven exploration of interactive installations in science centres
Paper in proceeding, 2023

This study examines quest-driven exploration of interactive installations at two science centres, the first being Universeum science center and the second being the visitor centre of Onsala Space Observatory. The argument for using quests is based on lowering thresholds to informal learning of scientific concepts through self-guided exploration. The study results in a classification of quest-based exploration in four types of quests and a set of guidelines for using quests as a method for lowering thresholds and raising engagement for different target groups. The discussion highlights the effectiveness of using quests for informal learning of STEM subjects through exploration in primary and secondary education. We conclude that the method to use quest-driven exploration contributes to lowering thresholds and raising engagement in the scientific topics presented. The classification in four types creates a framework for science centre design that can be used by designers and pedagogues in the development of learning activities.

Author

Josef Wideström

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

Robert Cumming

Chalmers, Space, Earth and Environment, Onsala Space Observatory

Carolina Larsson

Student at Chalmers

Spondon Siddiqui

Student at Chalmers

J. Boström

Universeum

Catharina Djurelind

Universeum

C. Sandberg

Universeum

C. Thörn-Lindhe

Universeum

EDULEARN23 Proceedings

2340-1117 (ISSN)

7040-7046
978-84-09-52151-7 (ISBN)

15th International Conference on Education and New Learning Technologies
, Spain,

Subject Categories (SSIF 2011)

Computer and Information Science

DOI

10.21125/edulearn.2023.1847

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3/9/2026 3