Josef Wideström

Universitetsadjunkt vid Interaktionsdesign och Software Engineering

Lektor i Interaktionsdesign
PhD. Computer Science and Engineering, M. Arch.
Josef Wideström is a full time lecturer at Chalmers University of Technology, teaching in interaction design, architecture, and visualization. His research focuses on the relations between physical and virtual spaces. Josef is currently involved in the development of VisLabs, a visualization centre at Universeum in Göteborg. He has been involved in research projects at Chalmers and University of Gothenburg since 1999, contributing with an expertise in visualization and digital representation. He was the manager of Chalmers VR CUBE for five years, beeing involved in more than 20 different research projects. Josef Wideström is an architect by education, with a M.Arch from Chalmers in 1998. He has continued to work with his own architecture practice, using his projects both as empiric material for research as well as examples in teaching.

Källa: chalmers.se
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Visar 19 publikationer

2023

INQUIRY-BASED INFORMAL MATHEMATICS LEARNING IN A SCIENCE CENTER

Lena Pareto, Josef Wideström, Håkan Sigurdsson et al
EDULEARN23 Proceedings
Paper i proceeding
2023

Quest-driven exploration of interactive installations in science centres

Josef Wideström, Robert Cumming, Carolina Larsson et al
Educational Technology Research and Development
Paper i proceeding
2023

LOWERING ENTRY BARRIERS FOR INFORMAL LEARNING IN MATHEMATICS THROUGH INTERACTIVE GAME DESIGN

Josef Wideström, Elin Axell, Axel Hansson et al
EDULEARN23 Proceedings, p. 5040-5045
Paper i proceeding
2020

Designing for Science Center Exhibitions - A Classification Framework for the Interaction.

Josef Wideström
Proceedings of the Design Society: DESIGN Conference. Vol. 1 (1), p. 1657-1666
Paper i proceeding
2020

A Seeing Place – Connecting Physical and Virtual Spaces

Josef Wideström
Doktorsavhandling
2020

PRACTICAL USE OF OFF-THE-SHELF VIRTUAL REALITY FOR DISTANCE EDUCATION - A LOOK AT THE FEASIBILITY OF NON-EXPERT USE

Daniel Sjölie, Thommy Eriksson, Mafalda Samuelsson-Gamboa et al
Learning and Teaching. Vol. 2020
Paper i proceeding
2019

The transdisciplinary nature of virtual space

Josef Wideström
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 11613 LNCS, p. 186-202
Paper i proceeding
2015

The Virtual Culture House – Shaping the Identity of a Public Knowledge Institution

Eva Eriksson, Josef Wideström
http://thevalueofdesignresearch.com/
Paper i proceeding
2014

Staging the Interaction – Explorative Interventions for Engaging Citizens in the Development of Public Knowledge Institutions

Eva Eriksson, Josef Wideström
Proceedings of Design Research Society's Conference 2014
Paper i proceeding
2006

Negotiated and authentic assessment with a focus on creative processes – case studies from courses in digital media

Thommy Eriksson, Josef Wideström, Magnus Axelsson
Shifting Perspectives in Engineering Education, p. 53-60
Kapitel i bok
2005

Immersiveness and Symmetry in Copresent Scenarios

Ilona Heldal, Ralph Schroeder, Anthony Steed et al
Proceeding of IEEE VR2005, p. 171-178
Artikel i vetenskaplig tidskrift
2001

Cubes in the Cube: A Comparison of a Puzzle-Soving Task in a Virtual and a Real Environment

Ann-Sofie Axelsson, Åsa Abelin, Ilona Heldal et al
CyberPsychology & Behavior. Vol. 4 (2), p. 279-286
Artikel i vetenskaplig tidskrift
2001

Solving a 3D Cube Puzzle in a Collaborative Virtual Environment: As Good as Really Being There Together?

Anthony Steed, Ralph Schroeder, Ann-Sofie Axelsson et al
Siggraph, L.A. USA, August 12-17
Paper i proceeding
2001

Collaborating in networked immersive spaces: as good as being there together?

Ralph Schroeder, Anthony Steed, Ann-Sofie Axelsson et al
Computers & Graphics. Vol. 25, p. 781-788
Artikel i vetenskaplig tidskrift
2000

A comparison of Virtual and Real Environments

Ralph Schroeder, Åsa Abelin, Ann-Sofie Axelsson et al
3rd International Workshop on Presence, 27-28 March, Delft University of Technology, The Netherlands
Paper i proceeding
2000

The Pelvis as Physical Centre in Virtual Environments

Josef Wideström, Pia Muchin
Presence 2000. Vol. 1 (1), p. 1-2
Paper i proceeding
2000

The Collaborative Cube Puzzle: A Comparison of Virtual and Real Environments

Josef Wideström, Ann-Sofie Axelsson, Ralph Schroeder et al
The 3rd Collaborative Virtual Environments (CVE), San Francisco, USA, September 10-12
Paper i proceeding
2000

Cubes in the Cube: A Comparison of Virtual and Real Environments

Josef Wideström, Ann-Sofie Axelsson, Ralph Schroeder et al
The 3rd International Workshop on Presence, Delft University of Technology Delft, The Netherlands, 27-28 March
Paper i proceeding
1999

Collaboration and communication in multi-user virtual environments: A comparison of desktop and immersive virtual reality systems for molecular visualization

Ann-Sofie Axelsson, Åsa Abelin, Ilona Heldal et al
Proceedings of The Sixth UKVRSIG Conference, Salford University, Salford UK, p. 107-117
Paper i proceeding

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