The Pelvis as Physical Centre in Virtual Environments
Paper i proceeding, 2000

The increasing uses of virtual environments (VE’s) stress the importance on how the human body relates to the concepts of motion and space. Normally, the visual sense is used as the centre of VE’s, with the eyes as physical control point. However, our study shows that the pelvis should be used as physical center to create the necessary connection between humans and virtual space in order to minimize distress.

virtual reality

stage

embodiment

space

body

Författare

Josef Wideström

Interaktionsdesign

Pia Muchin

Göteborgs universitet

Presence 2000

1054-7460 (ISSN)

Vol. 1 1 1-2

PRESENCE 2000, the 3rd Annual International Workshop on Presence
Delft, Netherlands,

Ämneskategorier

Data- och informationsvetenskap

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2022-03-21