On Dynamic Load Balancing on Graphics Processors
Paper in proceeding, 2008

To get maximum performance on the many-core graphics processors it is important to have an even balance of the workload so that all processing units contribute equally to the task at hand. This can be hard to achieve when the cost of a task is not known beforehand and when new sub-tasks are created dynamically during execution. With the recent advent of scatter operations and atomic hardware primitives it is now possible to bring some of the more elaborate dynamic load balancing schemes from the conventional SMP systems domain to the graphics processor domain. We have compared four different dynamic load balancing methods to see which one is most suited to the highly parallel world of graphics processors. Three of these methods were lock-free and one was lock-based. We evaluated them on the task of creating an octree partitioning of a set of particles. The experiments showed that synchronization can be very expensive and that new methods that take more advantage of the graphics processors features and capabilities might be required. They also showed that lock-free methods achieves better performance than blocking and that they can be made to scale with increased numbers of processing units.

load balancing

graphics processors

gpgpu

dynamic datastructures

gpu

lock-free

Author

Daniel Cederman

Chalmers, Computer Science and Engineering (Chalmers), Networks and Systems (Chalmers)

Philippas Tsigas

Chalmers, Computer Science and Engineering (Chalmers), Networks and Systems (Chalmers)

Proceedings of the 23rd SIGGRAPH/Eurographics Conference on Graphics Hardware

1727-3471 (ISSN)

Vol. 2008 57-64
978-3-905674-09-5 (ISBN)

Subject Categories

Computer Science

ISBN

978-3-905674-09-5

More information

Created

10/6/2017