Designing Games: Why and How
Magazine article, 2008

Six different players negotiate the distribution of 11 jewels of nine different colors—in 60 seconds [1]. Teams of children are competing to get the right set of keys to open a treasure chest; is it morally right to encourage violent robbery of a wanted key? An old-fashioned dogfight game requires programmers to implement death—how does that feel? Designing a Myst-like adventure game in real life encourages the use of… grass. What is going on?

gameplay design

design methods

Game design

interaction design

Author

Sus Lundgren

Interaction design

Interactions

1072-5520 (ISSN) 15583449 (eISSN)

Vol. 15 6 6-12

Subject Categories

Didactics

Computer and Information Science

More information

Latest update

11/5/2018