Sound Texture Synthesis Using an Overlap-Add/Granular Synthesis Approach
Artikel i vetenskaplig tidskrift, 2009

Texture synthesis, commonly used for graphics, can he applied to sound textures. A real-time capable overlap-add method for sound texture synthesis is described. The method performs significantly better than previous, more complex methods for many types of sounds, It is especially well suited to sounds with a random character. The results suggest that better textures can be achieved using longer scales of granularity than used previously.

Författare

Martin Fröjd

Chalmers, Data- och informationsteknik

A. Horner

AES: Journal of the Audio Engineering Society

1549-4950 (ISSN)

Vol. 57 1-2 29-37

Ämneskategorier

Data- och informationsvetenskap