Real-Time GPU Algorithms: Parallel Primitives and Rendering of Participating Media
Licentiatavhandling, 2011
grids
indirect illumination
shafts of light
multiple scattering
stream compaction
single scattering
parallel primitives
GPGPU
Författare
Markus Billeter
Chalmers, Data- och informationsteknik, Datorteknik
Efficient stream compaction on wide SIMD many-core architectures
Proceedings of the Conference on High Performance Graphics,;Vol. 2009(2009)p. 159-166
Paper i proceeding
Two-Level Grids for Ray Tracing on GPUs
Computer Graphics Forum,;Vol. 30(2011)p. 307-314
Artikel i vetenskaplig tidskrift
Real Time Volumetric Shadows using Polygonal Light Volumes
Proceedings of the Conference on High Performance Graphics, 2010,;(2010)p. 39-45
Paper i proceeding
Ämneskategorier
Datorteknik
Styrkeområden
Informations- och kommunikationsteknik
Fundament
Grundläggande vetenskaper
Opponent: Prof. Lennart Ohlsson, Institutionen för Datavetenskap, Lunds Universitet, Sverige