Better quality in healthcare through gamified simulation based skill training application
Paper i proceeding, 2011

Although the screening of abdominal aortic diameter helps to identify men with abdominal aortic aneurysm and saves lives, there is need to coordinate and synchronize screening personnel's way to work. This article describes the design of a game based skill training application that could give the screening personnel an additional opportunity to refine measuring of abdominal aortic diameter in ultrasound images. The design work follows the steps of the Goal Directed design process. Consequently, the design activities are divided into six phases: the Research, Modelling, Requirements Definition, Framework Definition, Refinement and Development support. The design process described in this paper finishes with usability testing of an interactive prototype. The evaluation of the design was conducted with end users by studying their subjective ratings and performance on given tasks. The overall results of the usability testing show that the interactive prototype of the skill training application is not yet fully usable. Consequently, further improvement of the interface design is needed. The identified usability issues and collected qualitative and quantitative material about the interaction between test participants and the interface can guide the next design iteration and lead to more usable design.

Screening for abdominal aortic aneurysm

Skill training application

Interaction design

Usability evaluation

Game based training

Goal Directed Design


Weronika Tancredi

Chalmers, Data- och informationsteknik

Mikael Wintell


Lars Lindsköld


Karolinska Institutet

Studies in Health Technology and Informatics

0926-9630 (ISSN)

Vol. 169 228-232
978-160750805-2 (ISBN)


Data- och informationsvetenskap





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