Better quality in healthcare through gamified simulation based skill training application
Paper i proceeding, 2011
Although the screening of abdominal aortic diameter helps to identify
men with abdominal aortic aneurysm and saves lives, there is need to coordinate
and synchronize screening personnel's way to work. This article describes the
design of a game based skill training application that could give the screening
personnel an additional opportunity to refine measuring of abdominal aortic
diameter in ultrasound images. The design work follows the steps of the Goal
Directed design process. Consequently, the design activities are divided into six
phases: the Research, Modelling, Requirements Definition, Framework Definition,
Refinement and Development support. The design process described in this paper
finishes with usability testing of an interactive prototype. The evaluation of the
design was conducted with end users by studying their subjective ratings and
performance on given tasks. The overall results of the usability testing show that
the interactive prototype of the skill training application is not yet fully usable.
Consequently, further improvement of the interface design is needed. The
identified usability issues and collected qualitative and quantitative material about
the interaction between test participants and the interface can guide the next design
iteration and lead to more usable design.
Screening for abdominal aortic aneurysm
Skill training application
Interaction design
Usability evaluation
Game based training
Goal Directed Design