Exploring Object Representations: Virtual Reality Models for Environmental Planning Projects
Paper i proceeding, 2012
Using Virtual Reality (VR) models that support
planning and design has become increasingly recognized,
especially for visualizing future environmental changes. When
designing and communicating these changes they are sometimes
simplified while at other times photorealistic representations are
used. All the parties involved should trust these representations
throughout the entire project. This is not the case today.
Representations can be mistrusted, misleading or even misused
by certain stakeholders, whilst others regard them as supportive.
The overall aim of this paper is to investigate the impact of the
used representations and the associated risks and benefits that
influence communication. While there are several studies in this
research area, there are no earlier studies that have investigated
the role of representations through long-term, practical projects.
Supported by examples from both practical and research studies,
the results illustrate how the validity of representations depends
on the major project phases. The results illustrate user demands
for more supportive object representations, e.g. illustrating
possible known object deviations, information on validity and
reliability related to objects in context, and for additional
clarifications depending on the project phase, especially
regarding representations that are too photorealistic.