Real-Time Shading and Accurate Shadows Using GPGPU Techniques
Doktorsavhandling, 2014
virtual shadow-maps
real time
transparency
shading
shadows
rendering
shadow volumes
GPGPU
GPU
Författare
Ola Olsson
Chalmers, Data- och informationsteknik, Datorteknik
An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow Volumes
ACM Transactions on Graphics,;Vol. 30(2011)p. 1-10
Artikel i vetenskaplig tidskrift
Tiled Shading
Journal of graphics, gpu, & game tools,;Vol. 15(2011)p. 235-251
Artikel i vetenskaplig tidskrift
Clustered Deferred and Forward Shading
HPG '12: Proceedings of the Conference on High Performance Graphics 2012,;(2012)p. 87-96
Paper i proceeding
Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2014),;(2014)
Paper i proceeding
Efficient Virtual Shadow Maps for Many Lights
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2014),;(2014)
Paper i proceeding
Ämneskategorier
Datorteknik
Styrkeområden
Informations- och kommunikationsteknik
ISBN
978-91-7385-964-6
Doktorsavhandlingar vid Chalmers tekniska högskola. Ny serie: 3645
Lecture Hall EA, EDIT building, Hörsalsvägen 11, Chalmers University of Technology
Opponent: Prof. Marc Stamminger, Department of Computer Science, University of Erlangen-Nuremberg, Germany