Educational methods for teaching vocational knowledge in a virtual environmen
Paper i proceeding, 2003

A conceptual model for a computer based educational game for the training of assembly work in the automotive industry is presented. The prospects of succeeding to achieve the necessary educational quality are discussed. One conclusion is that it is not economically feasible today to implement and maintain such an advanced concept. An alternative learning form for the required needs is presented - an educational venture to develop Visual Process Instructions together with individual plans for human resource development including parallel training for a professional career after the period of being an assembly worker.

Education

Work organization.

Knowledge transfer

Training

Knowledge representation

Assemblers

Learning

Game theory

Automotive

Författare

Bertil Gustafsson

Chalmers, Produkt- och produktionsutveckling

Proceedings of IFAC:s 8th Symposium on Automated Systems Based on Human Skill and Knowledge

Ämneskategorier

Pedagogiskt arbete

Övrig annan samhällsvetenskap