Real-Time GPU Techniques for Advanced Lighting Phenomena
Doktorsavhandling, 2014
Shading
Rendering
Participating Media
Volumetric Shadows
Mobile Graphics
Scattering
Computer Graphics
GPGPU
Many-Light
Författare
Markus Billeter
Chalmers, Data- och informationsteknik, Datorteknik
Real-Time Multiple Scattering using Light Propagation Volumes
Proceedings - I3D 2012: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2012 16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2012, Costa Mesa, CA, 9-11 March 2012,;(2012)p. 119-126
Paper i proceeding
Real Time Volumetric Shadows using Polygonal Light Volumes
Proceedings of the Conference on High Performance Graphics, 2010,;(2010)p. 39-45
Paper i proceeding
Efficient stream compaction on wide SIMD many-core architectures
Proceedings of the Conference on High Performance Graphics,;Vol. 2009(2009)p. 159-166
Paper i proceeding
Clustered Deferred and Forward Shading
HPG '12: Proceedings of the Conference on High Performance Graphics 2012,;(2012)p. 87-96
Paper i proceeding
Ämneskategorier
Datorteknik
Styrkeområden
Informations- och kommunikationsteknik
ISBN
978-91-7385-993-6
Doktorsavhandlingar vid Chalmers tekniska högskola. Ny serie: 3674
EA, EDIT-Huset, Chalmers
Opponent: Chris Wyman. Senior Research Scientist, NVIDIA. Associate Professor of Computer Science, University of Iowa.