Lantern in the Dark - Exploring Collocated Interactions
Paper i proceeding, 2015

Touch devices started to play a prominent role in in 2007 with the release of the first iPhone. The activities involving a smart device include long distance communications, individual work or game and collaborations on a single display. However, the area of collocated interactions between devices has been left almost unexplored. A board game, Lantern in the Dark, was created using mobile phones as physical building blocks in a collocated environment in order to explore a virtual area. The results show that people quickly overcame the difficulty of the new interaction and even built strategies around it.


Christian Carlsson

Student vid Chalmers

Mylène Mengual

Student vid Chalmers

Axel Pelling

Student vid Chalmers

proceedings of SIDeR’15 – student interaction design research conference


Människa-datorinteraktion (interaktionsdesign)

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