More Efficient Virtual Shadow Maps for Many Lights
Artikel i vetenskaplig tidskrift, 2015

Recently, several algorithms have been introduced that enable real-time performance for many lights in applications such as games. In this paper, we explore the use of hardware-supported virtual cube-map shadows to efficiently implement high-quality shadows from hundreds of light sources in real time and within a bounded memory footprint. In addition, we explore the utility of ray tracing for shadows from many lights and present a hybrid algorithm combining ray tracing with cube maps to exploit their respective strengths. Our solution supports real-time performance with hundreds of lights in fully dynamic high-detail scenes.

Författare

Ola Olsson

Chalmers, Rymd- och geovetenskap, Plasmafysik och fusionsenergi

Chalmers, Data- och informationsteknik, Datorteknik

Markus Billeter

Chalmers, Data- och informationsteknik, Datorteknik

Erik Sintorn

Chalmers, Data- och informationsteknik, Datorteknik

Viktor Kämpe

Chalmers, Data- och informationsteknik, Datorteknik

Ulf Assarsson

Chalmers, Data- och informationsteknik, Datorteknik

IEEE Transactions on Visualization and Computer Graphics

1077-2626 (ISSN) 19410506 (eISSN)

Vol. 21 6 701-713 7076609

Ämneskategorier

Datorteknik

Styrkeområden

Informations- och kommunikationsteknik

DOI

10.1109/TVCG.2015.2418772

Mer information

Senast uppdaterat

2022-04-05