Designing seamless displays for interaction in motion
Paper i proceeding, 2015
Most mobile interfaces today are designed with a "stop to interact" paradigm, which means that when a user has a device notification, they are expected to stop and attend to a screen in their pocket or on their wrist. An alternative is to design wearable displays to minimize attention required while in motion. We review research on attention and perception theory, recent display technology and applications of interaction in motion. Based on display layout principles and guidelines from literature, we created prototypes and experiments with mobile projected and mid-air displays for the task of map navigation while walking and cycling.