Teaching energy efficiency in manufacturing using gamification: A case study
Paper i proceeding, 2017

Sustainability is a critical topic and needs to be systematically integrated in engineering education and professional training courses in manufacturing organisations. Eco-efficiency is a key sustainability concept but it can be challenging to teach as it is highly practical and thus ill-fitted for purely classroom environments. Games and simulations provide a good mechanism for effective and engaging teaching on such practical topics. This paper describes a case study of four game sessions ran in a manufacturing company. This empirical research shows how the card game ‘One thousand kWh’ enabled participants to actively learn about energy efficiency in manufacturing operations, and to explore sustainable manufacturing practices and barriers to implementation. © 2017, IFIP International Federation for Information Processing.

Education

Games

Energy efficiency

Teaching and learning

Eco-efficiency

Manufacturing

Författare

Mélanie Despeisse

Industri- och materialvetenskap

Peter Lunt

Airbus Group

IFIP Advances in Information and Communication Technology

1868-4238 (ISSN) 1868-422X (eISSN)

Vol. 514 419-426

Advances in Production Management Systems
Hamburg, Germany,

Ämneskategorier

Produktionsteknik, arbetsvetenskap och ergonomi

Utbildningsvetenskap

Miljöledning

Drivkrafter

Hållbar utveckling

Styrkeområden

Produktion

Lärande och undervisning

Pedagogiskt arbete

DOI

10.1007/978-3-319-66926-7_48

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Senast uppdaterat

2020-03-25