Games and simulations in industrial engineering education: a review of the cognitive and affective learning outcomes
Konferensbidrag (offentliggjort, men ej förlagsutgivet), 2018

Gamification and experiential learning are increasingly used in education as they create an immersive environment to stimulate students and promote deeper learning. In industrial engineering education, computer simulations and digital games are commonly used to teach technical skills in supply chain management and production planning. Used alongside other teaching methods, they allow students to apply theories learnt and reflect on the impact of their decisions. Other "hands-on" games can also foster the development of professional skills such as leadership, teamwork and communication. Focusing on serious games and game-based learning in industrial engineering, this paper reviews examples to discuss games’ benefits and drawbacks as educational tools. Finally, the author suggests ways for game developer to consider how game aspects align with learning outcomes in the cognitive and affective domains.

Författare

Mélanie Despeisse

Chalmers, Industri- och materialvetenskap, Produktionssystem

Winter Simulation Conference 2018
Gothenburg, Sweden,

Ämneskategorier

Utbildningsvetenskap

Annan teknik

Lärande och undervisning

Pedagogiskt arbete

Mer information

Skapat

2018-12-14