Games and simulations in industrial engineering education: A review of the cognitive and affective learning outcomes
Paper i proceeding, 2018

Gamification and experiential learning are increasingly used in education as they create an immersive environment to stimulate students and promote deeper learning. In industrial engineering education, computer simulations and digital games are commonly used to teach technical skills in supply chain management and production planning. Used alongside other teaching methods, they allow students to apply theories learnt and reflect on the impact of their decisions. Other “hands-on” games can also foster the development of professional skills such as leadership, teamwork and communication. Focusing on serious games and game-based learning in industrial engineering, this paper reviews examples to discuss games' benefits and drawbacks as educational tools. Finally, the author suggests ways for game developer to consider how game aspects align with learning outcomes in the cognitive and affective domains.

Författare

Mélanie Despeisse

Chalmers, Industri- och materialvetenskap, Produktionssystem

Proceedings - Winter Simulation Conference

08917736 (ISSN)

Vol. 2018-December 4046-4057 8632285

2018 Winter Simulation Conference, WSC 2018
Göteborg, Sweden,

Ämneskategorier

Lärande

Interaktionsteknik

Systemvetenskap

Lärande och undervisning

Pedagogiskt arbete

DOI

10.1109/WSC.2018.8632285

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Senast uppdaterat

2024-03-15