Prisoner of Words: Lessons learnt from mobile gamification of lab memory experiments
Paper i proceeding, 2021

Gamifying experiments in-the-wild showed promising opportunities in supporting participants' engagement, increasing sample size and diversity, and saving lab and personnel resources needed for lab experiments. However, transforming memory lab experiments to mobile games is challenging as some standard game design guidelines jeopardize the validity of the experimental design. Our work draws attention to this trade-off by providing design guidelines for critical game elements, namely scoring systems and input methods. We distil those guidelines from a case study where we replicated a lab memory experiment via a mobile game apparatus and produced congruent psychological results. Our work sheds the light on the special challenges in gamifying memory experiments and encourages psychologists and game designers to investigate human memory in natural settings.

Memories

Lab experiments

Serial recall

In-the-wild deployments

Mobile games

Design space

Författare

Passant Elagroudy

Ludwig-Maximilians-Universität München (LMU)

Pedram Khoshdani

JDisc GmBH

Tilman Dingler

University of Melbourne

Geoffrey Ward

University of Essex

Pawel W. Wozniak

Chalmers, Data- och informationsteknik, Interaktionsdesign (Chalmers)

Albrecht Schmidt

Ludwig-Maximilians-Universität München (LMU)

CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play

256-261

8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021
Virtual, Online, Austria,

Ämneskategorier

Design

Interaktionsteknik

Människa-datorinteraktion (interaktionsdesign)

DOI

10.1145/3450337.3483502

Mer information

Senast uppdaterat

2021-11-12