Screenless Interactive Tabletop Gaming with Capacitive Surface Sensing
Paper i proceeding, 2024

Many interactive systems that support tabletop games either augment the experience with additional elements or transform game components into digital counterparts, e.g., using mixed reality. However, as many users prefer tangible game elements, digital augmentations can disrupt the immersion they seek to enhance, often due to the complexity of the hardware used. Responding to this challenge, we designed a screenless interactive tabletop system with capacitive sensing. The system is suitable for novice players and provides automatic score-keeping. Our method eliminates the need for external sensors and retains all original game pieces intact. We evaluated our system in a study with a forest planting game (n = 20). Gameplay with our system exhibited shorter turn duration, and participants adopted more effective strategies than in traditional gameplay. These results underscore the potential of screenless interactive tabletops to amplify the gaming experience without causing distractions.

Tangibles

Machine Learning

Board Games

Touchscreen

Capacitive Sensing

3D Printing

Författare

Krzysztof Adamkiewicz

Politechnika Lodzka

Julia Dominiak

Politechnika Lodzka

Anna Walczak

Politechnika Lodzka

A. Romanowski

Politechnika Lodzka

Paweł W. Woźniak

Technische Universität Wien

Chalmers, Data- och informationsteknik, Interaktionsdesign och Software Engineering

Conference on Human Factors in Computing Systems - Proceedings

958
9798400703300 (ISBN)

2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024
Hybrid, Honolulu, USA,

Ämneskategorier

Människa-datorinteraktion (interaktionsdesign)

DOI

10.1145/3613904.3642654

Mer information

Senast uppdaterat

2024-06-14