A Practical Quicksort Algorithm for Graphics Processors
Rapport, 2008

In this paper we describe GPU-Quicksort, an efficient Quicksort algorithm suitable for highly parallel multi-core graphics processors. Quicksort has previously been considered an inefficient sorting solution for graphics processors, but we show that in CUDA, NVIDIA's programming platform for general purpose computations on graphical processors, GPU-Quicksort performs better than the fastest known sorting implementations for graphics processors, such as radix and bitonic sort. Quicksort can thus be seen as a viable alternative for sorting large quantities of data on graphics processors.

multicore

gpgpu

parallel

gpu

quicksort

sort

cuda

gpus

Författare

Daniel Cederman

Chalmers, Data- och informationsteknik, Nätverk och system

Philippas Tsigas

Chalmers, Data- och informationsteknik, Nätverk och system

Ämneskategorier

Datavetenskap (datalogi)

Technical report - Department of Computer Science and Engineering, Chalmers University of Technology and Göteborg University: 2008:01

Mer information

Skapat

2017-10-06