Designing Games: Why and How
Artikel i övrig tidskrift, 2008

Six different players negotiate the distribution of 11 jewels of nine different colors—in 60 seconds [1]. Teams of children are competing to get the right set of keys to open a treasure chest; is it morally right to encourage violent robbery of a wanted key? An old-fashioned dogfight game requires programmers to implement death—how does that feel? Designing a Myst-like adventure game in real life encourages the use of… grass. What is going on?

gameplay design

design methods

Game design

interaction design

Författare

Sus Lundgren

Interaktionsdesign

Interactions

1072-5520 (ISSN) 15583449 (eISSN)

Vol. 15 6 6-12

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2018-11-05