Showing 17 publications
More Efficient Virtual Shadow Maps for Many Lights
Implementing efficient virtual shadow maps for many lights
Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy
Real-Time Shading and Accurate Shadows Using GPGPU Techniques
Efficient Virtual Shadow Maps for Many Lights
Efficient Real-Time Shading with Many Lights
Compact Precomputed Voxelized Shadows
Tiled and clustered forward shading: supporting transparency and MSAA
Clustered Deferred and Forward Shading
An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow Volumes
Real-time Shading and Shadows using GPGPU Techniques
Improved Ray Hierarchy Alias Free Shadows
An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes
Efficient stream compaction on wide SIMD many-core architectures
Customised Induction Rules for Proving Correctness of Imperative Programs
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