Pontus Larsson
Showing 22 publications
Using Sound to Reduce Visual Distraction from In-vehicle Human-Machine Interfaces
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When Room Size Matters: Acoustic Influences on Emotional Responses to Sounds
Auditory Landmarks Enhance Circular Vection in Multimodal Virtual Reality
Binaural bone-conducted sound in virtual environments
Handheld Experiences:Using Audio To Enhance the Illusion of Self-Motion
Sound representing self-motion in virtual environments enhances linear vection
When what you see is what you hear: Auditory-visual integration and presence in virtual environments
Auditory-visual perception of room size in virtual environments
Vibrotactile enhancement of auditory induced self-motion and spatial presence
Travelling without moving: Auditory scene cues for translational self-motion
Top-down and multi-modal influences on self-motion perception in virtual reality
Virtually hearing, seeing, and being : room acoustics, presence, and audiovisual environments
Emotion and the auditory virtual environment: Affect-based judgment of virtual reverberation times
The actor-observer effect in virtual reality presentations
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