Sverker Rasmuson

Showing 8 publications

2023

Method of real-time generation of 3d imaging

Ulf Assarsson, Sverker Rasmuson, Erik Sintorn
Patent
2022

Addressing the Shape-Radiance Ambiguity in View-Dependent Radiance Fields

Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Preprint
2022

PERF: Performant, Explicit Radiance Fields

Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Frontiers in Computer Science. Vol. 4
Journal article
2021

A low-cost, practical acquisition and rendering pipeline for real-time free-viewpoint video communication

Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Visual Computer. Vol. 37 (3), p. 553-565
Journal article
2020

User-guided 3D reconstruction using multi-view stereo

Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Proceedings - I3D 2020: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Paper in proceeding
2016

Exploiting coherence in time-varying voxel data

Viktor Kämpe, Sverker Rasmuson, Markus Billeter et al
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, p. 15-21
Paper in proceeding

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