Sverker Rasmuson

Doctoral Student at Real-time and Computer Graphics Systems

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Showing 4 publications

2020

User-guided 3D reconstruction using multi-view stereo

Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Proceedings - I3D 2020: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Paper in proceedings
2020

A low-cost, practical acquisition and rendering pipeline for real-time free-viewpoint video communication

Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Visual Computer. Vol. In Press
Journal article
2016

Exploiting coherence in time-varying voxel data

Viktor Kämpe, Sverker Rasmuson, Markus Billeter et al
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, p. 15-21
Paper in proceedings

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