Sketching Techniques in Virtual Environments (STIVE)
Research Project, 2007
– 2008
Today’s design processes involve many participants and demand new methods of communication for designers, developers and users. Using Virtual Reality (VR) as a design tool has become increasingly common. Regarding visual expression, photorealism is often strived for, even though this might not always be in accordance with the main purpose of the visualization-project. Our research regards the development of VR as an architectural design tool that can be used throughout the entire design process, from sketch to final presentation. We conduct a comparison between different sketching styles and photorealism in the texturing of an urban planning model. The aim is to show how sketch-like expressions in the texturing of a model can clarify and simplify the understanding of a building project (area plan, housing area, road design). The target groups are located within municipalities (architects, planners) and the consultant industry (road designers/engineers, landscape architects).
Participants
Beata Stahre Wästberg (contact)
Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering
Susanne Van Raalte
Unknown organization
Funding
Vianova Systems Sweden
Funding Chalmers participation during 2007–2008
Chalmers
Funding Chalmers participation during 2007–2008
Related Areas of Advance and Infrastructure
Information and Communication Technology
Areas of Advance
Sustainable development
Driving Forces
Building Futures (2010-2018)
Areas of Advance
Basic sciences
Roots