A Technological Solution to Dexterity Board Gaming for Disabled Gamers
Research Project , 2021 – 2022

In 2018, hobby game sales in the US and Canada alone reached almost $ 1.5bn. Very little attention though is given to the accessibility of these products. The Meeple Like Us (MLU) project is aimed at identifying issues of inaccessibility in board games across a wide range of factors. A particular family of games, known as dexterity games, perform extremely poorly in these assessments and there is little evidence that it can be addressed at the level of design or publishing. These games emphasize flicking, balancing and precise aiming and changing any of these elements has a negative impact on how fun a game can be. Technology though can be used to create a framework that would allow for physically disabled players to meaningfully contribute to a dexterity game session in a way that retains the enjoyable tactility of the experience,

Participants

Michael Heron (contact)

Senior Lecturer at Chalmers, Computer Science and Engineering (Chalmers), Interaction Design (Chalmers)

Funding

Promobilia foundation

Funding Chalmers participation during 2020–2021

Related Areas of Advance and Infrastructure

Information and Communication Technology

Areas of Advance

Innovation and entrepreneurship

Driving Forces

Health Engineering

Areas of Advance

More information

Latest update

2021-02-09