ArQuest: Augmented reality in education
Paper in proceeding, 2016

This paper describes the design and development of arQuest, an augmented reality-based questing system for education. Students use the arQuest app on their mobile devices to seek, solve and create their own quests; thereby expanding the classroom and promoting learning through creation. The design process pursued a technology-driven approach with methods employed from human centered design, and resulted in three prototypes: a storyboard, a system diagram, and a mobile application demo. These were ultimately presented and demonstrated at the IDXPO exhibition of 2015, dedicated to projects exploring mixed reality in education.

Education

augmented reality

gamification

location-based

Author

Elise Karlsson

Student at Chalmers

Oscar Nygren

Student at Chalmers

Mafalda Gamboa

Student at Chalmers

Fredrik Thander

Student at Chalmers

Proceedings of SIDeR’16 – student interaction design research conference

Subject Categories

Human Computer Interaction

More information

Latest update

10/11/2019