ArQuest: Augmented reality in education
Paper i proceeding, 2016

This paper describes the design and development of arQuest, an augmented reality-based questing system for education. Students use the arQuest app on their mobile devices to seek, solve and create their own quests; thereby expanding the classroom and promoting learning through creation. The design process pursued a technology-driven approach with methods employed from human centered design, and resulted in three prototypes: a storyboard, a system diagram, and a mobile application demo. These were ultimately presented and demonstrated at the IDXPO exhibition of 2015, dedicated to projects exploring mixed reality in education.


augmented reality




Elise Karlsson

Student vid Chalmers

Oscar Nygren

Student vid Chalmers

Mafalda Gamboa

Student vid Chalmers

Fredrik Thander

Student vid Chalmers

Proceedings of SIDeR’16 – student interaction design research conference


Människa-datorinteraktion (interaktionsdesign)

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