Voluminous Interactive Architectural Substance ("Soft Architectural Body" and "Pliant Flesh of Architecture")
Other - Exhibition, 2019
In this architectural research exploration, we challenge the notion of an interactive architectural surface as single-layered, two-dimensional surface/interface. If the future architectural interiors and exteriors are made from Voluminous Architectural Substance, how will it be to dwell with them? This exhibition, featured at the Tempe Center for the Arts (TCA) in Tempe, Arizona, USA, shows two physical, interactive architectural prototypes probing this question in-depth.
Prototype 1 - The Pliant Flesh of Architecture
How would it be if the building was collecting and sharing your data?
Would you like to be aware of it?
Imagine a building that has assimilated the archaic add-ons. Assimilated power outlets, lamps and doors. They are a part of its substance.
Imagine a building that will light up the space in advance, based on the direction of your movements.
You’ll never see darkness.
Imagine a building that will divide the space to satisfy your needs before you even think about them.
At some point you will wonder if your living room and kitchen even exist when you are not there.
Is there such a thing as ‘a room’ when you are not in it?
What is a room?
Is there such a thing as a dark room?
Prototype 2 - The Soft Architectural Body
How would it feel to touch the Voluminous Architectural Substance?
The slow change of perspectives.
Of the eye. Of the hand.
There might be movement within the wall-bulk.
Inner. Inner you. Inner body-wall.
What is a wall?
Volume? Bulk? Softness?
Applied computing in arts and humanities
Interactive and responsive architecture
Voluminous architectural substance
Interface design prototyping