Voluminous Interactive Architectural Substance ("Soft Architectural Body" and "Pliant Flesh of Architecture")
Övrigt - Utställning, 2019
Prototype 1 - The Pliant Flesh of Architecture
How would it be if the building was collecting and sharing your data?
Would you like to be aware of it?
Imagine a building that has assimilated the archaic add-ons. Assimilated power outlets, lamps and doors. They are a part of its substance.
Imagine a building that will light up the space in advance, based on the direction of your movements.
You’ll never see darkness.
Imagine a building that will divide the space to satisfy your needs before you even think about them.
At some point you will wonder if your living room and kitchen even exist when you are not there.
Is there such a thing as ‘a room’ when you are not in it?
What is a room?
Is there such a thing as a dark room?
Prototype 2 - The Soft Architectural Body
How would it feel to touch the Voluminous Architectural Substance?
The slow change of perspectives.
Of the eye. Of the hand.
There might be movement within the wall-bulk.
Inner. Inner you. Inner body-wall.
What is a wall?
Volume? Bulk? Softness?
Enclosure? Embrace?
Separation? Juncture?
Applied computing in arts and humanities
Tangible interaction
Interactive and responsive architecture
Human-centered computing
Voluminous architectural substance
Tactile architecture
Interface design prototyping
Interaction design
Upphovsman
Malgorzata Zboinska
Chalmers, Arkitektur och samhällsbyggnadsteknik, Arkitekturens teori och metod
Delia Dumitrescu
Högskolan i Borås
Hanna Landin
Högskolan i Borås
Arkitektoniska konvertibler: på väg mot ett alternativt konstnärligt förhållningssätt till att utforma interaktiva arkitektoniska omgivningar
Vetenskapsrådet (VR) (2015-01519), 2016-01-01 -- 2020-03-31.
Ämneskategorier
Design
Arkitektur
Interaktionsteknik