Exploring diffrent design spaces - VR as a tool during building design
Paper in proceedings, 2019

During the design process of a building different medias are often used to depict the design. Traditional media, especially 2D requires high spatial skill and cognitive demand on the designers. For inexperienced designers, this process can be demanding, be difficult and can cause potential biased design
perceptions that are significantly different from the reality. However, studies have also shown that different media and representation facilitates different cognitive reasoning processes about the design. Immersive Virtual Reality (VR) is assumed to give another level of understanding and perception of design space from an egocentric perception than 2D plan drawings or bird-eye views, which have been argued to provide opportunities for better pattern and object recognition that is suitable when studying spatial organization in an allocentric reasoning process. This paper investigates, the different design medias and spatial space explorations further, by studying how students used the different representations and medias (e.g. sketches, 3d-models and VR) during their design process. By combining and using both of these two design space representations, (e.g. egocentric and allocentric) in the design process, it gives a possibility to achieve a more developed design outcome. The methods used in this study were observations and un-structured interviews during the design process and a follow up questionnaire at the end of the design project. The result show, by combining and using both VR and traditional design sketching tools that it is possible to support the two design space representations together and give the designer the possibilities to explore, understand, discuss and work with the design in a more elaborate way from both an egocentric and allocentric perspective. The paper also presents in what way VR can contribute to the Evidence Based Design (EBD) criteria and how the students used different design spaces representations for design and spatial reasoning about the healthcare design of the psychiatric facility they were designing.

VR

Design process

Design Space

Virtual Reality

Evidence Based Design (EBD)

Author

[Person 53fe31cc-c235-405a-94f9-3c819c783370 not found]

Chalmers, Architecture and Civil Engineering, Construction Management

[Person cdb30357-4d81-437d-a4d5-368e3e62929a not found]

Chalmers, Architecture and Civil Engineering, Construction Management

[Person 25f92b07-4312-4311-9d65-2d1bfeab74e4 not found]

Chalmers, Architecture and Civil Engineering, Architectural theory and methods

[Person cfc2e89d-7108-45c1-8e1b-5827ae9046b3 not found]

Chalmers, Architecture and Civil Engineering, Building Design

[Person 330c166b-484e-4da8-8619-7287ea3a52a9 not found]

Chalmers, Architecture and Civil Engineering, Building Design

[Person 7223929a-76ff-463f-a43a-7e7d7d5de9d6 not found]

Chalmers, Architecture and Civil Engineering, Building Design

[Person 888f1a70-e6f9-4ad9-a8b7-b4fec4926567 not found]

Chalmers, Architecture and Civil Engineering

Proceedings of the 19th International Conference on Construction Applications of Virtual Reality (CONVR2019) - Enabling digital technologies to sustain construction growth and efficiency

Vol. 19 94-102

19th International Conference on Construction Applications of Virtual Reality (CONVR 2019)
Bangkok, Thailand,

Areas of Advance

Information and Communication Technology

Building Futures (2010-2018)

Subject Categories

Civil Engineering

Learning and teaching

Pedagogical work

More information

Latest update

5/19/2020